![]() so that a single person could reload a heavy cannon in 20 rounds). If it is required for a single person to load a siege weapon, it will take a long time (figure this by mulipling the crew size by the number of rounds to reload. A minimum number of crew is needed to fire at optimal rate of fire. Weapons are listed in terms of hit points of damage they inflict (this applies to ship and personal equally in 3E), the number full rounds need load or reload the siege weapon. Otherwise it must be bought and installed. ![]() If the ram is listed with the ship's hull description, then it is an integral part of the ship. Ships typically have only a single ram, if they have any at all. this can only lead to mishaps and possibly death. Each weapon takes up 'space' on deck thus it is possible to have a deck is littered with seige weapons but doing so will cause crew to have to climb over equipment to just to move around deck. The weapons themselves are not included in the cost of the ships these are merely places where the buyer can install weapons without as given in the deck plans. Bombards and other 'cannon' are used, but are not common their effectiveness is doubtful, their powers change from sphere to sphere, and the explosive nature of the phlogiston makes carrying them dangerous at best.Īll of the standard ships are capable of carrying a base number of large weapons. In addition to the wide variety of personal weapons and magical abilities, there is a collection of catapults, ballistas, trebuchets, and scorpions available to the buyer, as well as a variety of rams. Weapons in space have followed along the lines of their ground counterparts, and are the descendants of siege machinery and large naval weapons.
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